<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>SP0-T Devlog - itch.io</title><link>https://mearkats.itch.io/sp0-t</link><description>A colourful, minimalist base-defence roguelite.</description><item><guid>https://mearkats.itch.io/sp0-t/devlog/1621206/sp0-t-v030-v031</guid><title>SP0-T v0.3.0 &amp; v0.3.1</title><link>https://mearkats.itch.io/sp0-t/devlog/1621206/sp0-t-v030-v031</link><pubDate>Sat, 08 Aug 2026 12:36:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Persistent Desktop Saves &amp; New Icon Fix Desktop saves are now persistent Desktop builds finally write save data to disk using Tauri’s filesystem APIs. Your progress survives restarts—no more losin...</p>]]></description></item><item><guid>https://mearkats.itch.io/sp0-t/devlog/1610721/sp0-t-v020-late-game-and-boss-balancing</guid><title>SP0-T v0.2.0 - Late game and boss balancing</title><link>https://mearkats.itch.io/sp0-t/devlog/1610721/sp0-t-v020-late-game-and-boss-balancing</link><pubDate>Fri, 31 Jul 2026 15:32:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The late game used to go flat: by ~wave 37 everything was unlocked, the wave-40 boss died before it could fire, and from wave 45 you could sit idle while your shields barely dipped. This pass gives th...</p>]]></description></item><item><guid>https://mearkats.itch.io/sp0-t/devlog/1605973/second-playtest-bug-fixes-v019</guid><title>Second playtest bug fixes - v0.1.9</title><link>https://mearkats.itch.io/sp0-t/devlog/1605973/second-playtest-bug-fixes-v019</link><pubDate>Mon, 27 Jul 2026 11:27:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New day, means, new update. I&#039;ve taken some of your feedback into consideration. NEW: - Smarter miners: when a miner empties an asteroid but its ore hold isn&#039;t full yet, it flies to the nearest remain...</p>]]></description></item><item><guid>https://mearkats.itch.io/sp0-t/devlog/1604485/first-playtest-feedback-bug-fixes</guid><title>First playtest feedback bug fixes</title><link>https://mearkats.itch.io/sp0-t/devlog/1604485/first-playtest-feedback-bug-fixes</link><pubDate>Sun, 26 Jul 2026 12:07:12 GMT</pubDate><category>devlog</category><description><![CDATA[<p>First Playtest Feedback: Bug Fixes Thanks to everyone who played the first build and sent through feedback — here&#039;s what&#039;s been fixed and tuned as a result. Bug Fixes Boss detection: The boss could...</p>]]></description></item></channel></rss>